Monthly Archives: October 2013

Group task – Micro modelling

For the micro modelling of recreating lego pieces, I have used the two lego pieces that my team mates have created as reference as reference lego pieces. Below are screenshots of the lego pieces that I have completed:

Screenshot of a yellow cuboid with 2 studs

https://www.dropbox.com/s/qyl4tavuyxie68c/300424%20-%20Yellow%20cuboid%20with%202%20studs.zip

To create the above lego piece, I used two of the reference pieces that my team mates have created to measure the approximate width and height for the polygon cube. I also measured the approximate radius for the two polygon cylinder studs.

Screenshot of a yellow transparent cube

https://www.dropbox.com/s/9iuijiri2hos2fo/3003944%20-%20Yellow%20transparent%20cube.zip

To create the above cube lego, I measured the approximate width and height by using the reference pieces that my team mates have created. I then set the yellow colour for the lego and then set transparency.

Screenshot of a small yellow slide down brick

https://www.dropbox.com/s/6o3f7lwhvrg65ky/4504381%20-%20Small%20yellow%20slide%20down%20brick.zip

To create the above lego piece, I used a polygon cube, then I measured the approximate width and height for the cube. I copied and pasted the first cube to create a second cube, I then placed the cube slightly higher than the first cube, rotated it slightly downwards and scaled the sides a bit larger so I be able to create the slope for the lego piece. Below is a screenshot:

Screenshot of a small yellow slide down brick - 1

Screenshot of a large yellow slide down brick

https://www.dropbox.com/s/fpucwtcau6r4jcb/4550348%20-%20Large%20yellow%20slide%20down%20brick.zip

To create the above lego piece, I used the same method as I did on the forth screenshot.

Screenshot of yellow cone lego piece

https://www.dropbox.com/s/898qo9aezxdwwk8/6022159%20-%20Yellow%20cone.zip

The screenshot above, I have used a different technique to create the cone shape lego piece. To create this cone shape lego piece, I used one of the lego pieces that I have created as seen in my first screenshot. I then duplicated the lego piece, placed two lego pieces together, I then created a polygon cone on top of the two lego pieces to align the cone up to the approximate size for the cone shape. I then used a polygon cube to create the gaps.

To create the stud at the top of the cone, I used a polygon cylinder, I then copied and pasted the cylinder to create a second cylinder. I used the second cylinder to make it smaller and also raised it higher than the first cylinder, I highlighted the first and second cylinder, then I used the Difference tool to create that stud.

Screenshot of an Angular Plate

https://www.dropbox.com/s/y4efgzdyk1cgwbe/6000606%20-%20Angular%20Plate.zip

To create the above lego piece, I measured the approximate width and height for the cube by using the reference pieces that my team mates have created. I then copied and pasted the first cube to create a second cube, I then used the second cube to align it horizontally and then attach it to the first cube. I also scaled the first cube to make it thinner than the second cube.
For the two studs on the second cube, I used one polygon cylinder, copied and pasted it, scaled it smaller than the first cylinder, I then made the second cylinder longer, moved it higher a bit and used the Difference tool to create the internal part of the cylinder to create the stud. I then placed the stud on to the second cube. I also duplicated the first stud to create a second stud and placed it opposite to the first stud.

For the other two studs on the first cube, I created a polygon cylinder as a stud, placed it on the left side of the cube, I then duplicated the first stud and placed it on the right side of the cube as a second stud.

For the entire lego piece, I grouped it together by using union which is located in the “Mesh” drop down menu and then in “Booleans” and then in “Union”.

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3D model track exercise

For this Maya track model exercise, we had to use a 2D track image into a 3D model.

To create the track, I have used the the nurbs plane and a 2D track image as reference. I have also used polygon cube to create the track, I have also used “Wedge Face” tool and “Extrude” tool in creating the 3D track model. Below are couple of screenshots showing the 3D track model:

Screenshot of a track - 1

Screenshot of a track - 2

https://www.dropbox.com/s/qd7z0qcy7cbdmi6/Track.zip

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Group task – Micro modelling – Monday 14th October 2013

Today we have been given a group task to do to work as a team to create and to complete a lego dimension by using Maya. We have been given some resources as a starting point such as using images of 2 legos as a reference for the sizes and also a website to show the different types of legos that are available.

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3D logo exercise modelling

The tutorial involved creating using nurb planes, edge loop tool, extruding tool, vertices and smooth tool to create the 3D logo from the reference images.
The homework that I have been given was to create 3D logo models by using the 2D image logos as references. The logos that I have been given was an Apple, Twitter and a Batman logo.
To create the following logos, I have used the nurbs plane to set the scale axis, I then set it to smooth and then hardware texturing and also in the “Hypershade”, I selected the lambert and then selected the logo file from there to place the logo on the nurbs plane. I have used the logo and the nurbs plane as a reference. The next thing I did was, I used the polygon cube, I then drawn the cube of the size of the logo. I then used “XRay” tool so I could see the shape of the logo. I used the “Insert Edge Loop Tool” to create lines within the cube, I have also used the “Vertex” and also the “Move Tool” to line the cube into the shape of the logo. After finishing the logo, I then used the smooth tool which is located in the “Mesh” drop down menu or by pressing the “3” key on the keyboard to smooth the logo. I have also created the layers for the logo.

Below are the following screenshots of the 3D logos:

Screenshot of an Apple logo

https://www.dropbox.com/s/b8cancr57inc037/Apple%20logo.zip

Screenshot of a Batman logo

https://www.dropbox.com/s/1bsjbwgy4s5oofp/Batman%20logo.zip

Screenshot of a Twitter logo

https://www.dropbox.com/s/ljlrxp182pmsl7e/Twitter%20logo.zip

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Day 3 – Monday 7th October 2013

The workshop that I had, involved scaling. I had to create a 3D model of the solar system by applying the skills that I have learnt from the previous lectures. I also used the skills that I have learnt from basic to apply them at a bit higher level. By applying my skills at a bit higher level, I had to apply textures towards the 3D model to make the model a bit more realistic. Below is a screenshot of the 3D model of the solar system:

Screenshot of a solar system

https://www.dropbox.com/s/rzvsv94wlv3697t/Solar%20system.zip

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Day 2 – Tuesday 1st October 2013

My homework was to create a train by applying the skills that we have learnt from the previous lectures, to create the train carriage. I created the first polygon cube and with that polygon cube, I copied and pasted it and then made a second polygon cube. I made the second polygon cube smaller than the first one, I then selected the first cone and then the second cone, I used the “Difference” tool which is located in the “Mesh” drop down menu and then in “Booleans”, to create the internal part of the train carriage.

After creating the carriage, I then used polygon cylinder to create the engine and also made sure that the engine part has been aligned to the carriage. For the chimney part of the engine, I used the same method as I created the carriage. To create the dome next to the chimney, I used the polygon sphere.

To create the wheels, I used the polygon cylinder to create two large wheels for the carriage and then selected one of the larger wheels, copied and pasted it, then I used the Scale tool to make the front wheels smaller.

Below is a screenshot of the train without colours:

Screenshot of a train with no colour

Below is a screenshot of the train with colours:

Screenshot of a train with colour

https://www.dropbox.com/s/esfiithd6o69u70/Train.zip

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Day 2 – Tuesday 1st October 2013

By using the skills that we have learnt from the previous lecture, we have been given an exercise to create a tree, below is a screenshot of a tree that I have created by using Autodesk Maya:

Screenshot of a tree

https://www.dropbox.com/s/t0i7g66y3wpxpqd/Tree.zip

To create the above tree, I have used polygon cones, copied and pasted the cones and coloured the leaves in green and dark green. In order to look like leaves, I overlapped them over each other and use the “Difference” tool which is located in the “Mesh” drop down menu and then in “Booleans”. For the tree trunk, I have used the polygon cylinder. I then coloured the trunk in brown.  To colour both the leaves and the trunk, I used the “Hypershade” tool which is located in the “Window” drop down menu and then in “Rendering Editors”.

We were also been given a challenge to create a cup by using polygon cone, below is a screenshot of a cup that I have created:

Screenshot of a Cup

https://www.dropbox.com/s/3cvxnk8ll1h96vf/Cup.zip

To create the above cup, I have used three layers of polygon cone. At the start, I had one cone, I copied and pasted the cone twice so I could use one of the copied cones to create the internal part of the cup, and the other cone to create the flat bottom part of the cup. To create the internal part of the cup, I used the “Scale Tool” to make the cone smaller than the other cone that I created at the beginning. After making the cone smaller than the first one, I then moved it a bit higher and selected the first cone and then the second cone (the cone that I moved a bit higher) and used “Difference” which is located in the “Mesh” drop down menu and then in “Booleans”.  To create the flat bottom part of the cup, I used the other cone that I copied and pasted from the first cone, I moved the other cone towards the bottom of the cup, I then selected the top part of the cup and then selected the bottom cone and used “Difference” tool.

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Day 1 – Monday 30th September 2013

I have started on the new course called Computer Games Development and also I have been introduced to a completely new software called Autodesk Maya.

In our first lecture, we have started learning the basics of 3D modelling by using Autodesk Maya software such as using Boolean Tools and also learnt how to alter the 3D model to create an object.

Below is a screenshot of the software that we are using to create the 3D modelling:

Autodesk Maya 2013

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