The tutorial involved creating using nurb planes, edge loop tool, extruding tool, vertices and smooth tool to create the 3D logo from the reference images.
The homework that I have been given was to create 3D logo models by using the 2D image logos as references. The logos that I have been given was an Apple, Twitter and a Batman logo.
To create the following logos, I have used the nurbs plane to set the scale axis, I then set it to smooth and then hardware texturing and also in the “Hypershade”, I selected the lambert and then selected the logo file from there to place the logo on the nurbs plane. I have used the logo and the nurbs plane as a reference. The next thing I did was, I used the polygon cube, I then drawn the cube of the size of the logo. I then used “XRay” tool so I could see the shape of the logo. I used the “Insert Edge Loop Tool” to create lines within the cube, I have also used the “Vertex” and also the “Move Tool” to line the cube into the shape of the logo. After finishing the logo, I then used the smooth tool which is located in the “Mesh” drop down menu or by pressing the “3” key on the keyboard to smooth the logo. I have also created the layers for the logo.
Below are the following screenshots of the 3D logos: