Texturing and UV map a lego man version 1 – part of micro modelling

I was given a model of a lego man and was asked to UV map my face on it, the model that I was given was not textured. Below is a screenshot of a lego man without textures:

Screenshot of a lego man with no texture

To UV map my face on the lego man, I started off by selecting parts of the face that I wanted to UV map, I then selected “Automatic Mapping” which is located in the “Create UVs” under the “Polygons” drop down menu in Maya. After doing that,  I then went onto “UV Texture Editor” which is located in “Window” drop down menu.

Screenshot of a lego man UV Texture Editor of the lego face structure

After saving the UV snapshot of the UV map, I then opened Photoshop and dragged my UV map snapshot that I created into Photoshop.

Screenshot of a lego man UV map in photoshop

I then dragged a photo of my face into Photoshop, and deleted the bits that I did not want to be included in the UV map. I also locked the background as well so I cannot edit the UV map, as seen on the screenshot below.

Screenshot of my face in photoshop UV map

I then went back to Maya, I selected “Hypershade” which is located in “Window” drop down menu and then in “Rendering Editors”. I selected a lambert within “Hypershade”, I doubled clicked the lambert so I could go into the colour option, I selected a file option to select an image that I created in my folder. I then assigned the UV map to my lego face. When I assigned it, I realised it was the wrong way, below is a screenshot of it:

Screenshot of a lego man face displayed wrongly

I went back to Photoshop to correct it, I turned my face to 90 degrees as seen on the screenshot below:

Screenshot of my face in the UV map in photoshop

After turning my face to 90 degrees, I then went back into Maya, I broke the connection to the UV map image that I created before, I then applied the new UV map image onto the lego man. Below is a screenshot of a lego man face that is displayed correctly:

Screenshot of a lego man face displayed correctly

I then coloured the rest of the body, there are a couple of features on the lego man, I used reference images to create the superman symbol and also the red cape. For the cape and the symbol, I imported the objects that I created onto the lego man. For the symbol, I rescaled it down to make it smaller for the front body. Below is a screenshot of a lego superman with a superman symbol on the front body, and the cape:

Screenshot of a lego superman with face

I duplicated the superman symbol on the front body, I then placed one on the red cape. I then rescaled the size to make it a bit larger on the cape as seen on the screenshot below:

Screenshot of a lego superman with texture - back

https://www.dropbox.com/s/2nqk43jdi6atbau/Lego%20man.zip

Below is a screenshot of a red cape that I have created using a reference image:

Screenshot of a red cape with reference image with side view

Screenshot of a red cape with reference image

Screenshot of a red cape

https://www.dropbox.com/s/g702s1t6426x4qg/Red%20cape.zip

Below is a screenshot of a superman symbol that I have created using a reference image:

Superman logo

Superman logo rotated with reference plane

Superman logo rotated

https://www.dropbox.com/s/hiht3qbczpfok8z/Superman%20logo.zip

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