UV map a minecraft block

To create the minecraft block, I created an empty polygon cube on the grid as seen on the screenshot below:

Screenshot of minecraft block no texture

I then used “Automatic Mapping” which is located under “Create UVs” drop down menu, I then selected the “UV Texture Editor” which is located in the “Window” drop down menu. I then saved a snapshot of the cube structure. Below is a screenshot of the “UV Texture Editor”:

Screenshot of minecraft block UV Texture Editor

Below is a screenshot of the UV snapshot in Photoshop:

Screenshot of a minecraft block UV map in ps

I then dragged the minecraft textures onto the UV map, below is a screenshot of it:

Screenshot of a minecraft block in UV map in photoshop

I created another lambert in “Hypershade”, then I selected the colour option so it will direct me to choose a file. Once I chosen the file, I then turned the “Hardware Texturing” on so we could see the mincraft cube. Below is a screenshot of the minecraft cube that I have created:

Screenshot of a minecraft block with texture

https://www.dropbox.com/s/s0oyk197gyd6vbl/Minecraft%20block.zip

Leave a comment

Filed under Uncategorized

Comments are closed.