Monthly Archives: June 2014

Computer mouse object

To create the computer mouse below, I have used a reference image of a computer mouse. I started off by creating the shape of the mouse as accurately as possible, after creating the shape of the mouse, I then began to create other features of the mouse such as the buttons, the side black parts, the wheel etc by using several polygon cubes. I have also created and named each layer. Below are screenshots of the computer mouse that I have created:

Screenshot of a computer mice 2 Screenshot of a computer mice Screenshot of a computer mice 1

After I created the entire mouse, I then started drawing the arrows by using MS Paint. I then used Adobe Photoshop to colour the background in a specific colour. Below is an image of the arrow that I have created:

mouseButtonArrow

After creating the arrow, I then started to UV map the mouse side, black buttons with the above image. Below are screenshots of UV mapping:

Screenshot of UV mapping - side button 1 Screenshot of UV mapping - side button 2

After doing that, I then started UV mapping the grey mouse buttons as shown on the screenshot below:

Screenshot of UV mapping

I also created a search icon for the mouse by using MS Paint and Adobe Photoshop. I started off by creating the search icon in Photoshop and coloured the background as shown on the screenshot below:

Screenshot of search icon in Photoshop

I then used MS Paint to paint the circle part as shown on the image below:

searchIcon

After finish drawing the search icon, I then UV mapped the button as shown on the screenshot below:

Screenshot of UV mapping - search button

 

 

 

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Dragon version 2

To create the dragon below, I have used a reference image of a dragon and used 2 polygon cubes to create the dragon. For the first polygon cube, I have used it to create the dragon and for the second polygon cube, I have used it to create the eye. Below are screenshots of the dragon that I have created:

Screenshot of a dragon v2 - 1

Screenshot of a dragon v2 - 2

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Dragon version 1

To create the dragon below, I used the image as a reference and then started creating the dragon by using polygon cubes. I have used several polygon cubes to create the entire dragon and I used a polygon cube to create the eye. I also created and named each layer. Below are screenshots of the dragon that I have created:

Screenshot of a dragon v1 - 1

Screenshot of a dragon v1 - 2

 

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Second semester – group project

During the second semester, our group made a decision to create a detective horror game and named it as Subject To Change. Below are screenshots of the following objects that I have created:

Lipstick

Newspaper

Note v4 Picture frame 1

Picture frame 2 Picture frame 3

Earring Box with earring

Diary Key

Lamp 1 Lamp

Shoe print

Scary eyes in a box Scary eyes   Scary eyes 1

Scary ghost Scary ghost 1

Ghost

Demon teeth

Vehicle Vehicle steering wheel Vehicle seat Vehicle seat 1

Vehicle mirror Vehicle light

Vehicle object

After I have created the 2 ghosts, my team leader told me they were too cartoony for our horror game. He then advised me to use Autodesk character generator, after generating many characters, I then animated all the ghosts as shown on the screenshots below:

Animate ghost character 4 Animate ghost character 6 Animate ghost character Animate ghost character 2

Demon in mudbox 3 Demon in mudbox 2 Demon with teeth

 

 

 

 

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