Today we have been given a group task to do to work as a team to create and to complete a lego dimension by using Maya. We have been given some resources as a starting point such as using images of 2 legos as a reference for the sizes and also a website to show the different types of legos that are available.
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The tutorial involved creating using nurb planes, edge loop tool, extruding tool, vertices and smooth tool to create the 3D logo from the reference images.
The homework that I have been given was to create 3D logo models by using the 2D image logos as references. The logos that I have been given was an Apple, Twitter and a Batman logo.
To create the following logos, I have used the nurbs plane to set the scale axis, I then set it to smooth and then hardware texturing and also in the “Hypershade”, I selected the lambert and then selected the logo file from there to place the logo on the nurbs plane. I have used the logo and the nurbs plane as a reference. The next thing I did was, I used the polygon cube, I then drawn the cube of the size of the logo. I then used “XRay” tool so I could see the shape of the logo. I used the “Insert Edge Loop Tool” to create lines within the cube, I have also used the “Vertex” and also the “Move Tool” to line the cube into the shape of the logo. After finishing the logo, I then used the smooth tool which is located in the “Mesh” drop down menu or by pressing the “3” key on the keyboard to smooth the logo. I have also created the layers for the logo.
Below are the following screenshots of the 3D logos:
The workshop that I had, involved scaling. I had to create a 3D model of the solar system by applying the skills that I have learnt from the previous lectures. I also used the skills that I have learnt from basic to apply them at a bit higher level. By applying my skills at a bit higher level, I had to apply textures towards the 3D model to make the model a bit more realistic. Below is a screenshot of the 3D model of the solar system:
My homework was to create a train by applying the skills that we have learnt from the previous lectures, to create the train carriage. I created the first polygon cube and with that polygon cube, I copied and pasted it and then made a second polygon cube. I made the second polygon cube smaller than the first one, I then selected the first cone and then the second cone, I used the “Difference” tool which is located in the “Mesh” drop down menu and then in “Booleans”, to create the internal part of the train carriage.
After creating the carriage, I then used polygon cylinder to create the engine and also made sure that the engine part has been aligned to the carriage. For the chimney part of the engine, I used the same method as I created the carriage. To create the dome next to the chimney, I used the polygon sphere.
To create the wheels, I used the polygon cylinder to create two large wheels for the carriage and then selected one of the larger wheels, copied and pasted it, then I used the Scale tool to make the front wheels smaller.
Below is a screenshot of the train without colours:
Below is a screenshot of the train with colours:
By using the skills that we have learnt from the previous lecture, we have been given an exercise to create a tree, below is a screenshot of a tree that I have created by using Autodesk Maya:
To create the above tree, I have used polygon cones, copied and pasted the cones and coloured the leaves in green and dark green. In order to look like leaves, I overlapped them over each other and use the “Difference” tool which is located in the “Mesh” drop down menu and then in “Booleans”. For the tree trunk, I have used the polygon cylinder. I then coloured the trunk in brown. To colour both the leaves and the trunk, I used the “Hypershade” tool which is located in the “Window” drop down menu and then in “Rendering Editors”.
We were also been given a challenge to create a cup by using polygon cone, below is a screenshot of a cup that I have created:
To create the above cup, I have used three layers of polygon cone. At the start, I had one cone, I copied and pasted the cone twice so I could use one of the copied cones to create the internal part of the cup, and the other cone to create the flat bottom part of the cup. To create the internal part of the cup, I used the “Scale Tool” to make the cone smaller than the other cone that I created at the beginning. After making the cone smaller than the first one, I then moved it a bit higher and selected the first cone and then the second cone (the cone that I moved a bit higher) and used “Difference” which is located in the “Mesh” drop down menu and then in “Booleans”. To create the flat bottom part of the cup, I used the other cone that I copied and pasted from the first cone, I moved the other cone towards the bottom of the cup, I then selected the top part of the cup and then selected the bottom cone and used “Difference” tool.
I have started on the new course called Computer Games Development and also I have been introduced to a completely new software called Autodesk Maya.
In our first lecture, we have started learning the basics of 3D modelling by using Autodesk Maya software such as using Boolean Tools and also learnt how to alter the 3D model to create an object.
Below is a screenshot of the software that we are using to create the 3D modelling:
Hello, this is my first blog