Computer mouse object

To create the computer mouse below, I have used a reference image of a computer mouse. I started off by creating the shape of the mouse as accurately as possible, after creating the shape of the mouse, I then began to create other features of the mouse such as the buttons, the side black parts, the wheel etc by using several polygon cubes. I have also created and named each layer. Below are screenshots of the computer mouse that I have created:

Screenshot of a computer mice 2 Screenshot of a computer mice Screenshot of a computer mice 1

After I created the entire mouse, I then started drawing the arrows by using MS Paint. I then used Adobe Photoshop to colour the background in a specific colour. Below is an image of the arrow that I have created:

mouseButtonArrow

After creating the arrow, I then started to UV map the mouse side, black buttons with the above image. Below are screenshots of UV mapping:

Screenshot of UV mapping - side button 1 Screenshot of UV mapping - side button 2

After doing that, I then started UV mapping the grey mouse buttons as shown on the screenshot below:

Screenshot of UV mapping

I also created a search icon for the mouse by using MS Paint and Adobe Photoshop. I started off by creating the search icon in Photoshop and coloured the background as shown on the screenshot below:

Screenshot of search icon in Photoshop

I then used MS Paint to paint the circle part as shown on the image below:

searchIcon

After finish drawing the search icon, I then UV mapped the button as shown on the screenshot below:

Screenshot of UV mapping - search button

 

 

 

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Dragon version 2

To create the dragon below, I have used a reference image of a dragon and used 2 polygon cubes to create the dragon. For the first polygon cube, I have used it to create the dragon and for the second polygon cube, I have used it to create the eye. Below are screenshots of the dragon that I have created:

Screenshot of a dragon v2 - 1

Screenshot of a dragon v2 - 2

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Dragon version 1

To create the dragon below, I used the image as a reference and then started creating the dragon by using polygon cubes. I have used several polygon cubes to create the entire dragon and I used a polygon cube to create the eye. I also created and named each layer. Below are screenshots of the dragon that I have created:

Screenshot of a dragon v1 - 1

Screenshot of a dragon v1 - 2

 

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Second semester – group project

During the second semester, our group made a decision to create a detective horror game and named it as Subject To Change. Below are screenshots of the following objects that I have created:

Lipstick

Newspaper

Note v4 Picture frame 1

Picture frame 2 Picture frame 3

Earring Box with earring

Diary Key

Lamp 1 Lamp

Shoe print

Scary eyes in a box Scary eyes   Scary eyes 1

Scary ghost Scary ghost 1

Ghost

Demon teeth

Vehicle Vehicle steering wheel Vehicle seat Vehicle seat 1

Vehicle mirror Vehicle light

Vehicle object

After I have created the 2 ghosts, my team leader told me they were too cartoony for our horror game. He then advised me to use Autodesk character generator, after generating many characters, I then animated all the ghosts as shown on the screenshots below:

Animate ghost character 4 Animate ghost character 6 Animate ghost character Animate ghost character 2

Demon in mudbox 3 Demon in mudbox 2 Demon with teeth

 

 

 

 

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Revolve object

By using the “EP Curve Tool” and the “Revolve” tool, I can create variety of objects and also altering the curves by using the “Move Tool”, “Rotate Tool” or the “Scale Tool”.

To create the revolve object, I started it by going into the “Side” view and I used the “EP Curve Tool”. Below is a screenshot of it:

Screenshot of revolve object - side view

I then selected the line that I created in the “Side” view, I then selected the “Surfaces” drop down menu and then selected “Revolve”. I manipulated it by using the “Move Tool”, “Scale Tool” and “Rotate Tool” to create an object. Below is a screenshot of the object:

Screenshot of revolve object

https://www.dropbox.com/s/nr58uluu2t35jlg/Revolve%20object.zip

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Loft object

By using the “Curves” and the “Loft” tool, I can create variety of objects and also altering the curves by using the “Move Tool”, “Rotate Tool” or the “Scale Tool”.

To create the loft object, I started it by going into the “Top” view and created a circle by using “Curves”. Below is a screenshot of a circle:

Screenshot of the loft object - top view

I then duplicated the circle several times, I then selected all of the circles and selected “Loft” which is located in the “Surfaces” drop down menu. I also altered it by using the “Move Tool” to create the object. Below is a screenshot of the object:

Screenshot of the loft object

https://www.dropbox.com/s/vd264ffvj9uyef0/Loft%20object.zip

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Animated waving hand version 2

This is the second version of the waving hand, I used the same hand model as the first version of “Animated waving hand”, when the user starts to animate the hand, the bone has been separated from the skin even though the skin and the bone has been joined together by using “Smooth Bind”. I then selected the skin and the bone by going to the “Skin” drop down menu and then selected “Detach Skin”. Below is a screenshot showing the thumb and the skin has been separated:

Screenshot of a hand joint and skin selected

The screenshot below shows that I have placed the bone back into the skin:

Screenshot of a hand joint is inside the hand

The screenshot below shows that I have selected both the bone and the skin and selected “Smooth Bind” which is located in the “Skin” drop down menu and then selected “Bind Skin” and then selected “Smooth Bind”:

Screenshot of a hand smooth bind

The screenshot below shows that I have animated it by selecting the wrist and also the “Rotation Tool” to rotate the hand, I then pressed “S” on the keyboard to insert a key frame. I repeated the step until I completed my animation:

Screenshot of a hand wrist selected and animated

https://www.dropbox.com/s/7v3gfye95ksrz0s/Waving%20hand%20version%202.zip

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Animated waving hand version 1

I have been given a model which it is a hand, I have used the “Joint Tool” and “Smooth Bind” to animate the hand:

Below is a screenshot of the back hand that has not been coloured in:

Screenshot of the back hand with no texture

Below is a screenshot of the hand palm that has not been coloured in:

Screenshot of the palm hand with no texture

Below is a screenshot showing the back hand coloured in:

Screenshot of the back hand coloured in

Below is a screenshot showing the hand palm that has been coloured in:

Screenshot of the palm hand coloured in

To create the bone joint, I selected the “Animation” tab and then selected the “Joint Tool” and renamed all of the joints. Below is a screenshot showing that I have used the “Joint Tool” to create the bone joint:

Screenshot of the hand using the joint tool

I highlighted both the skin and the bone joints so I can create the “Smooth Bind”, below is a screenshot of it:

Screenshot of the hand without smooth bind

To join the skin and the bone joint together, I selected “Smooth Bind” which is located in the “Animation” drop down menu. I then selected “Skin” from the drop down menu and then “Bind Skin”. Below is a screenshot showing that I have joint both the skin and the bone together:

Screenshot of the hand with smooth bind

The below screenshot shows that I have began animating it by selecting

To animate the hand, I selected the setting which is located in “Window” and then in “Settings/Preferences” and then in “Preferences” and then in “Settings” and then in “Time”, I then selected “NTSC (30 fps)” from the drop down menu. I then selected the first frame, below is a screenshot showing that I have selected the first key frame:

Screenshot of the hand separated from the joint

To animate the hand, I selected the wrist of the hand and then selected the “Rotation Tool”. I then pressed the “S” key on the keyboard to key in the frame. I then continued to do the same thing for the amount of key frames that I wanted to key in. Below is a screenshot showing the key frame that has been selected and the “Rotation Tool” that has been used to create this animation:

Screenshot of the hand rotation enabled with animation

https://www.dropbox.com/s/bzbt4cvtcobr4j4/Waving%20hand.zip

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Camera view on city street

This is the same city model that I have used on the “Camera view on city fly over” blog post, I used the same method to create the camera view and animating the camera. For this camera view, I zoomed in on the street view.

Below is a screenshot showing the starting point of the camera view:

Screenshot of a city street 1

Below is a screenshot showing the camera street view end point:

Screenshot of a city street 2

I have also provided a video that I have created for the animated camera view:

https://www.dropbox.com/s/wdb59crva09iyzg/City%20street.zip

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Camera view on city fly over

I have learnt how to create a camera view by creating a new camera view and by pressing “S” key on the keyboard. The user then requires selecting the first frame and pressing the “S” key on the keyboard, it will automatically inserts a key frame.

I have been given a model which it is a city, below is a screenshot of a city without textures:

Screenshot of a city with no textures

I have setup camera view for the city fly over, to create the camera, I selected “New” which is located under “Panels” and then in “Perspective” and then in “New” and renamed the camera view to an appropriate name. Below is a screenshot of the starting point of the camera view:

Screenshot of a city start of camera view

The camera view goes at mid point of the animation. Below is a screenshot of the camera view point:

Screenshot of a city middle of camera view

The camera view ends at the opposite side, below is a screenshot of the camera view end point:

Screenshot of a city end of camera view

I have also provided a video that I have created for the animated camera view:

https://www.dropbox.com/s/fh09qkav0zynh7m/City%20fly%20over.zip

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